
WIN CONDITION
迫击炮
迫击炮 is the card that must convert an elixir advantage into tower damage.
分析卡组
卡组解析
迫击炮 is the tower threat. 女巫 builds the counterpush, while 滚木 opens the connection that matters. The guide below explains when to commit each piece instead of merely listing the deck's roles.
DECK IDENTITY
The name comes from the actual core: win condition first, signature support second, defining spell last. Close variants therefore get different, recognizable names.

WIN CONDITION
迫击炮 is the card that must convert an elixir advantage into tower damage.

SIGNATURE SUPPORT
女巫 is the bridge between defence and pressure. Protect its remaining health for the counterpush.

DEFINING SPELL
滚木 should remove the answer that stops the push, not be spent automatically for chip damage.
PILOTING PLAN
A usable sequence for this exact eight-card list, with the commitment point made explicit.
Use 弓箭手 as the low-risk opener. Hold 迫击炮 until you have identified the opponent's cleanest answer and its position in the cycle.
Take the efficient defence with 女巫. Add 迫击炮 only when that support survives or the opponent has just overspent; otherwise reset and keep the elixir lead.
In double elixir, repeat 迫击炮 faster but keep enough elixir for 滚木. Cast it on the defensive answer and tower together; a spell with no push behind it does not advance the plan.
这套卡组的施压方式,按强度从高到低排列。
以下是卡组自身结构中的弱点,而非针对某一具体对局。
精选的卡牌克制关系,按能削弱这套卡组打法的程度排序。克制核心卡的权重最高。
来自体系引擎的结构分析:哪一方的打法是对方无法应对的。衡量的是卡组框架本身,而非卡牌等级或操作水平。
该卡组出现在「最常用」面板中的分段,及其在该分段的使用占比。
DO NOT GUESS THE LAST SLOT
Deck Lab 会用胜率模型为它评分,还能搜索能提升胜率的单卡替换方案。
Clubhouse
0 published discussions.
克制数据:版本 July 2026 (Season 85 — Ronin counter pass)。 使用数据:环境面板 d829be9061ef318f:max-20000,构建于 2026年8月21日。