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MODEL RANKING

Best Arena 11 (Electro Valley) Decks

Every deck below was scored by the win-chance model against the frequency-weighted meta of the 5,000–6,999 trophies bracket — the field you actually queue into at Electro Valley.

Arena 11 (Electro Valley) covers 3,400–3,799 trophies. Model bracket: 5,000–6,999 trophies. Updated Jul 29, 2026

The model's measured ladder data starts at 5,000 trophies, so these picks come from the 5,000–6,999 trophies bracket. The card levels and skill you meet in Arena 11 (Electro Valley) are lower, but the matchups these decks win are the same.

665 popular decks screened; 10 distinct picks each scored against 100 frequency-weighted meta decks / 5,000–6,999 trophies / model v5-e2aa7bfc0c76 / built Jul 29, 2026

01

0.0% van gescoorde meta-playbeste 93%slechtste 65%volatiliteit 15

78.8%

model-WR vs meta

02

0.0% van gescoorde meta-playbeste 90%slechtste 62%volatiliteit 13

78.7%

model-WR vs meta

03

Hog Rider Midrange

0.0% van gescoorde meta-playbeste 90%slechtste 51%volatiliteit 15Deck breakdown

74.1%

model-WR vs meta

04

0.0% van gescoorde meta-playbeste 90%slechtste 53%volatiliteit 15

71.9%

model-WR vs meta

05

0.0% van gescoorde meta-playbeste 87%slechtste 52%volatiliteit 16

71.4%

model-WR vs meta

06

0.0% van gescoorde meta-playbeste 87%slechtste 49%volatiliteit 16

70.5%

model-WR vs meta

07

0.0% van gescoorde meta-playbeste 91%slechtste 41%volatiliteit 19

69.9%

model-WR vs meta

08

Hog Rider Midrange

0.0% van gescoorde meta-playbeste 87%slechtste 53%volatiliteit 16Deck breakdown

69.6%

model-WR vs meta

09

0.0% van gescoorde meta-playbeste 88%slechtste 46%volatiliteit 17

69.6%

model-WR vs meta

10

0.0% van gescoorde meta-playbeste 88%slechtste 49%volatiliteit 19

68.3%

model-WR vs meta

Most played in Arena 11 (Electro Valley)

The decks this bracket actually queues, straight from the crawl — usage share of the bracket's retained panel.

  • Hog Rider Cycle1.90% of play
  • Ram Rider Midrange1.42% of play
  • Baby Dragon Bridge spam1.42% of play
  • Goblin Barrel Bait1.42% of play
  • Rocket Midrange1.38% of play
  • Mega Knight Beatdown1.33% of play
  • Royal Giant Bait1.33% of play
  • Balloon Control1.28% of play
  • Goblin Barrel Bait1.19% of play
  • Goblin Barrel Bait1.09% of play
  • X-Bow Siege1.04% of play
  • Goblin Barrel Bait1.00% of play

Other arenas

  • Arena 1 (Goblin Stadium)
  • Arena 2 (Bone Pit)
  • Arena 3 (Barbarian Bowl)
  • Arena 4 (Spell Valley)
  • Arena 5 (Builder's Workshop)
  • Arena 6 (P.E.K.K.A's Playhouse)
  • Arena 7 (Royal Arena)
  • Arena 8 (Frozen Peak)
  • Arena 9 (Jungle Arena)
  • Arena 10 (Hog Mountain)
  • Arena 12 (Spooky Town)
  • Arena 13 (Rascal's Hideout)
  • Arena 14 (Serenity Peak)
  • Arena 15 (Miner's Mine)
  • Arena 16 (Executioner's Kitchen)
  • Arena 17 (Royal Crypt)
  • Arena 18 (Silent Sanctuary)
  • Arena 19 (Dragon Spa)
  • Arena 20 (Boot Camp)
  • Arena 21 (Clash Fest)
  • Arena 22 (PANCAKES!)
  • Arena 23 (Valkalla)
  • Arena 24 (Legendary Arena)
All leagues and arenas

Questions about this ranking

What is the best deck in Arena 11 (Electro Valley) right now?
archers, elite-barbarians, fire-spirit, knight, lumberjack, minions, princess, zap currently tops the model ranking for Arena 11 (Electro Valley), with a 78.8% projected win rate against the bracket's frequency-weighted meta.
How is a Arena 11 (Electro Valley) deck ranking built?
The most-played decks of the 5,000–6,999 trophies bracket are collected from live battle logs, then each one is scored by the win-chance model against the 100 most-played decks of that same bracket, weighted by how often they are played.
How often does this ranking change?
The meta panel is rebuilt from fresh battle logs on a schedule, and the model rescores every bracket a few times a day, so the ranking follows balance changes within a day or two.

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