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DECK BREAKDOWN

Balloon Midrange

Archetype
Midrange
Average elixir
4.0
Win conditions
Balloon

What this deck is

Balloon Midrange is a midrange shell built around Balloon. It sits at 4.0 elixir, which sets how often you can repeat its pressure and how much you can afford to defend before answering back.

How it wins

The pressure this deck applies, strongest angle first.

  • Air pressure — threats that punish decks short on reliable anti-air.

Where it breaks

Structural weak points read off the deck's own shell, not off a single matchup.

  • Thin anti-air: air win conditions get value before an answer lands.
  • One-dimensional: answer the single win condition and the deck runs out of plans.

Cards that counter this deck

Curated card interactions, ranked by how much of this deck's plan they take away. Counters on a win condition weigh heaviest.

  • Musketeer

    Answers Balloon, Inferno Dragon, Electro Dragon · hits the win condition

  • Hunter

    Answers Balloon, Electro Dragon · hits the win condition

  • Electro Wizard

    Answers Balloon, Inferno Dragon · hits the win condition

  • Mega Minion

    Answers Balloon, Inferno Dragon · hits the win condition

  • Archer Queen

    Answers Balloon, Electro Dragon · hits the win condition

  • Zappies

    Answers Balloon, Inferno Dragon · hits the win condition

  • Minion Horde

    Answers Balloon · hits the win condition

    Shreds it before the tower unless pre-spelled

  • Archers

    Answers Balloon, Electro Dragon · hits the win condition

Matchups

Structural read from the archetype engine: which side's game plan the other cannot answer. It measures shells, not card levels or piloting.

Favoured into

  • Royal Giant BeatdownBeatdown
  • Goblin Barrel BaitBait
  • Electro Giant BeatdownBeatdown
  • Hog Rider MidrangeMidrange

Struggles against

  • X-Bow SiegeSiege
  • Balloon ControlControl
  • Goblin Barrel BaitBait
  • Baby Dragon Bridge spamBridge spam

Where this deck is played

Brackets where this deck shows up in the most-played panel, with its usage share of that bracket.

  • 5,000–6,999 trophies0.52% of play · #37 most played
  • Master 30.44% of play · #14 most played
  • 7,000–8,999 trophies0.44% of play · #33 most played
  • Ultimate Champion0.42% of play · #38 most played
  • Master 20.27% of play · #20 most played
  • Grand Champion0.25% of play · #60 most played
  • Royal Champion0.24% of play · #71 most played
  • 14,000+ trophies0.16% of play · #24 most played
  • 12,000–13,999 trophies0.14% of play · #165 most played
  • 9,000–11,999 trophies0.13% of play · #143 most played
  • Champion0.12% of play · #186 most played
  • Master 10.11% of play · #141 most played

Similar decks

  • Balloon Midrange7/8 cards shared
  • Balloon Midrange7/8 cards shared
  • Balloon Midrange7/8 cards shared
  • Balloon Midrange7/8 cards shared

Measure this deck against the live meta

The Deck Lab scores it with the win-chance model, and can search single-card swaps that raise its win rate.

Open in the Deck Lab

Questions about this deck

What counters Balloon Midrange?
Musketeer, Hunter, Electro Wizard are the strongest answers — the interactions that take away the most of this deck's plan.
What archetype is Balloon Midrange?
It is a midrange deck at 4.0 average elixir, winning through Balloon.
Is Balloon Midrange good for ladder?
It appears in the most-played panel of 5,000–6,999 trophies, Master 3, 7,000–8,999 trophies, so it is a real ladder deck in those brackets rather than a theoretical build.

Interaction data: patch July 2026 (Season 85 — Ronin counter pass). Usage data: meta panel 3ab3d279e96c8aed, built 29 lug 2026.